There is some problem somewhere between OpenGL, GL-ew, or elsewhere that causes certain previously created xml EDL files to crash with certain hardware/software conditions. It is not reproducible on the developers computer, therefore all that can be done is to workaround the issue until it can be analyzed and a solution found or the problem goes away as other software is upgraded.
If this happens to you, the current temporary workaround is to set an environment variable as in: export CIN_FINISH=0 . You can read details in MantisBT #201.